Weapon Breakage

  1. If you roll a natural “1”, then your weapon has a chance of breaking. Roll a saving throw with a bonus equal to the enhancment bonus of the weapon. A failed saving throw means your weapon gains the Broken property. A successful saving throw means the weapon gains the Damaged property. Metal weapons are not subject to weapon breakage.
  2. Broken property: Loses all other weapon properties and powers. Functions as an improvised weapon.
  3. Damaged property: -1 to attack and Damage rolls, lose all other weapon properties.
  4. A damaged weapon automaticaly breaks if a natural “1” is rolled.
  5. Inherent bonuses are in effect.
  6. Weapons receive a penalty to saving throws based on the material it is made from:
  • Bone: -1
  • Wood: -2
  • Obsidian: -3

Weapon Breakage

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